Please use this identifier to cite or link to this item: https://archive.cm.mahidol.ac.th/handle/123456789/5986
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eperson.contributor.advisorNathasit Gerdsri-
dc.contributor.authorPanteera Pansubkul-
dc.date.accessioned2025-11-25T05:12:17Z-
dc.date.available2025-11-25T05:12:17Z-
dc.date.issued2025-
dc.identifier.otherTP MM.013 2025-
dc.identifier.urihttps://archive.cm.mahidol.ac.th/handle/123456789/5986-
dc.description36 leavesen_US
dc.description.abstractThis paper investigates the consumer behavior in esports merchandise specifically in Thai market, focusing on the factors that influence purchase intention among fans of esports in Thailand. For factors that are focused on in this paper include: Perceived Product Quality/Design, Social Influence, Utilitarian Motivation, and Emotional Attachment, with Purchase Intention as the dependent variable. The primary objective is to identify the key determinants of purchase intention and to provide strategic insights for esports teams and related businesses on how to design, promote, and sell merchandise more effectively. A quantitative research approach was employed, using a structured online questionnaire distributed to Thai respondents aged 18 and above. A total of 322 valid responses were collected and analyzed using SPSS. Statistical methods included descriptive statistics to profile the respondents, reliability analysis (Cronbach’s Alpha) to confirm the consistency of the measurement scales, Pearson correlation to test the relationships among variables, and multiple linear regression to identify the most influential predictors of purchase intention. These findings highlight the importance of emotional connection and product quality in driving merchandise sales, suggesting that external social pressure and functional value alone are insufficient to motivate purchase in this context.en_US
dc.language.isoenen_US
dc.publisherMahidol Universityen_US
dc.subjectMarketing and Managementen_US
dc.subjectConsumer behavioren_US
dc.subjectEsportsen_US
dc.subjectMerchandiseen_US
dc.subjectGamingen_US
dc.subjectPurchaseen_US
dc.titleConsumer behavior in esports merchandise: A quantitative study on Thai marketen_US
dc.typeThesisen_US
Appears in Collections:Thematic Paper

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